Starting Devlog for Work In Progress
Eco-Gardening Work In Progress » Devlog
This is a first devlog post for a project long in thinking before making
I do prioritize environment creation before gameplay which is still in thinking phase. I imagined a sort of Age of Empires-style game with trees as main buildings, bushes smaller ones and grass reflecting the state of these "units" by turning greener or brighter. This strange idea is more difficult to turn into actual gameplay than I thought!
I start to think about the title, maybe a latin inspired one, kind of "encyclopedic" ( the Age of Empires series always looked to me as more "serious", historically authentic back in the end of the nineties).
Files
WorkInProgress_Linux.zip 110 MB
Aug 05, 2019
WorkInProgress_Windows.zip 103 MB
Aug 05, 2019
WorkInProgressTemlain.app.zip 122 MB
Aug 05, 2019
Get Eco-Gardening Work In Progress
Eco-Gardening Work In Progress
Procedural ecosystem management / Gestion d'écosystèmes procéduraux
Status | In development |
Author | DigImmersion |
Tags | 3D, Atmospheric, dayandnightcycle, Godot, Immersive, Management, nature, Procedural Generation, Relaxing, Singleplayer |
Languages | English, French |
More posts
- Eco-Gardening March UpdateMar 05, 2024
- Eco-Gardening Alpha version OutSep 25, 2023
- Work In Progress turns into "Nature Gardening"Apr 25, 2023
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